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Old 12-26-2005, 06:22 PM   #45
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
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KaVir, I thought we already had one of those. <3M

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And in response to reading this thread, I'll shoot my support to KaVir on this one. There are many MUDs out there that lack the funds, the amazing web-design, or other general flashiness that can sometimes attract lots of players (much in the same way Graphical MMORPGs do); many of those MUDs have quality staff, decent-sized playerbases, and code/gameplay that doesn't crawl, is unique and fun, and does things that no other MUDs do.

I won't go as far as to say that large MUDs can't reach the same level, because that's obviously been proven not true - however, I have played many places, and I do believe most large player-based MUDs sacrifice some of their creative energies on the flashiness and community aspects of their game. That does tend to attract many more players, true - however, it is not necessarily a direct reflection on the quality of their gameplay itself. The most innovative and creative MUDs I have ever played, nearly all probably had lower playerbases than 100 avg(which for most MUD owners, would still probably be a dream.)

Back to the subject of the post; I do not find it wrong to encourage players to vote, but I do not think it should be hard-coded into the game to remind players that it is their duty, or the sort. A simple attachment to whatever equivalent of a "Message of the Day Board" saying 'You can vote for us at xxx!' is as automated as I would ever feel personally comfortable with.
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