Isn't that a rather circular argument? It's a good mud because it has lots of players, and it has lots of players because it's a good mud?
Many different things - and each person is going to have their own definition. The same is not true of a 'popular' mud, however. To be popular, a mud will have to appeal to a wide audience (which means more refinement of the commonly accepted features rather than having innovative and cutting-edge features) and a great deal of promotion (which usually means spending money, and/or being well-established).
It could be argued that EverQuest is little more than a Diku with pretty graphics. However assume I'm talking about a stock Diku without graphics: According to the argument you were making previously, were it to gain sufficient players it would suddenly be considered a 'good mud', even if the game itself were still completely stock.
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