Re: Death
The only games I know of, that don't incur -some- significant loss (either equipment, levels, experience, or permanent death), are games where there is no combat code, and games where PK is strictly against the rules. Of course if PK is against the rules, but combat is coded, there's nothing preventing the exact same penalties if you get killed by some mob-critter somewhere. So I don't see why you'd make a fuss about PK resulting in penalties, but not find it necessary to mention you also don't want non-PK deaths to result in the same penalties.
Basically, you can count on either losing SOMETHING significant when your character gets killed by a fellow character, -or- you can play a mud that forbids/cannot accommodate PK.
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