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Old 07-09-2002, 06:47 PM   #6
Neranz Laverani
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Join Date: Apr 2002
Location: The States
Posts: 116
Neranz Laverani is on a distinguished road
Please refrain from turning this thread into an argument.


I came to mudding from gaming. When I got into building, I found the lack of ability to direct players frustrating. When you GM, you built stories, you knew the general plotline, you were with the players while they were playing it. You could direct and change the story to make sure that the players eventually ended up at the climax. (Even if the names and places were changed to protect the innocent.)

Mudding is very different because there is not as much interaction with the builders and the players. To get the same effect builders would have to be on 24/7 watching all of their areas. This is a physical impossibility.

You cannot lead players in muds; you have to intrigue them and make them want to go where your climaxes are. This is one of the reasons I am a big proponent of planned, fleshed out areas. Luck always needs a nudge.

Neranz Laverani, Seeker of Knowledge
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