View Single Post
Old 06-06-2006, 02:48 PM   #6
BrettH
Member
 
Join Date: Jan 2006
Posts: 52
BrettH is on a distinguished road
I agree that it's impossible to do a completely historical game of any size. A small vignette of a time and place is doable, but not what MUD designers are trying to accomplish.

I'd like to see a scale applied to fantasy games that ranges from 'gritty' to 'high fantasy'. That would make things a lot clearer for people, since obviously historical accuracy is really not something that can be completely obtained, but you can indicate just how unreal the game is designed to be.

In the meantime, I'd just refer to the game as historical fantasy. It has two buzzwords that might lure people looking for certain elements to at least check out your webpage, and you'd be able to keep the ones that are looking for what you are offering. The rest will move down the list and keep looking for what does suit them.

Is it accurate? It would be if the terms weren't so heavily misused elsewhere, but it's probably the best you can do under the circumstances.

Good luck on the PhD and the game. Both are hard work and worthy endeavors.

---Brett
BrettH is offline   Reply With Quote