Re: Working on our parser:
autoaim - combat command for projectile weapon use.
continue - command for game to "continue" sending data to the player's client after pausing it (such as more, or simply hitting enter to get long helpfiles and such)
display - may possibly be the same as typing "exits" in some games.
name - MOO command prefaced by @ to give a name to an object (example: @name knife dagger or @name elf Jimbob)
page - MOO command for GM to send private "tell" to another GM or player, prefaced by @
room - MOO command prefaced by @ - used in building, can't remember exactly how though.
short - allows a player to set a temporary short description in some games, part of chargen for permanent short description in others.
It looks like some of this stuff is primarily moo-related, and others look to be client codes. Probably players in a rush, trying to alt-tab and missing
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