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Old 01-14-2012, 01:47 PM   #2
KAMEO
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Join Date: Jan 2009
Posts: 9
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Re: Depths of Chaos - Beta Open Update

So far I am truly thankful and pleased to see the level of interest we have had from those roleplayers still looking for that home, that they are endlessly combing the mud sites for. We have had a wonderful response so far and am thrilled to see roleplay occurring and building daily. If you are still searching for your RP home, please continue reading.
 

Depths of Chaos was created in part, as an alternative offered to the serious roleplayer who enjoys the mechanics of hack and slash but seeks also, the freedom and creative storytelling that MUSH's provide. While based heavily in the mechanics of D&D, Depths of Chaos is an all original world, with no stock areas, and some intricately planned unique features.

We offer you Ascentia, a world created by a small, but dedicated staff who imagined a MUD that delved into new levels of realism while maintaining an engaging fantasy to lose yourself in. Advancement on Depths of Chaos is almost entirely through roleplay, meaning, 'says', 'saytos', 'emotes' etc, all grant experience, while hack and slash elements exist in game, advancing in that manner will be slow and tedious and is meant as a way to forward your character when roleplay is unavailable. Learning skills is done through teachers and other characters in game and each and every spell and skill is potentially available to every character, so long as stat requirements are met. That does not mean you are able to obtain every single spell and skill, what it means is, with proper planning and stat distribution you can pick and choose from a wide variety of skills and spells, ones that suit -your- particular game play style and will make your character entirely unique from others in game.

A player can choose to create an adventurer from a variety of races, while developing said character through a classless, levelless system, delving deeply into the rich environment of Ascentia. Become a Dwarven miner bent on hording the riches you tirelessly pull from the mountains. Slip into the shadows as a Drow, serving his Matron's House with a brutal loyalty. Perhaps a more peaceful existence as a tavern owner is more to your liking, tempting the residence with ale and local fare to line your pockets with coins. Or, if political clout is more your thing, choose a path of power and luxury by laying claim to a nobility title and thusly able to shape the laws, own the lands and have legal access to the highly restricted use of magic. Is the wild and adventurous life of a criminal more to your tastes? The City of Delmarii Bastion is crying out for some brazen opportunists armed with entrepreneurial thinking.

Death on Depths of Chaos is a very real thing. Falling to a mob, is considered a defeat, while dying to a player character is an IC death and coming back from such an state should be considered a staggering and shocking event to say the least. A player will get one free return from the River of Souls, after that, all returns from the River is on a case by case basis and requires heavy roleplay influence to occur. Dying to a mob in Depths of Chaos is meant to be difficult, but it is not impossible.

Depths of Chaos presents an extended crafting system, offered player housing and businesses, and an environment that encourages interaction with your surroundings. Specialty races will be offered by application only, and granted to those who show a firm understanding of the mythos of the game and the rules that govern it. We have a small but quickly growing player base, and roleplay has been occurring daily since our opening January 1. There is in place, a large, global plot line in development, already affecting the characters that exist in game, plus a newly developing smaller plot that will help cement certain existing characters into new and interesting roles.

I hope you take a peek at us, we have several roleplay opportunities available for both the casual and dedicated roleplayer, and would welcome new story telling skills to our world.

Thank you,

Tempest, DoC Implementer



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