I wonder if each combat system could be broken down into something like:
Automated Elements (choose one of the following):
* None: If you type nothing, you do nothing (i.e., "manual combat").
* Partial: You hit each round, and may also type commands (eg Diku).
* Full: Combat is fully automated - you cannot type any commands (eg Gladiator Pits).
* Optional: You may toggle automated combat on or off.
Manual Elements (choose zero or more of the following):
* There is a delay after each inputted attack executes.
* There is a delay before each inputted attack executes.
* Each inputted attack costs resources (movement, action points, etc).
* Each inputted attack applies a negative modifier to your character.
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