View Single Post
Old 04-14-2003, 02:04 PM   #3
enigma@zebedee
Member
 
Join Date: Mar 2003
Posts: 70
enigma@zebedee is on a distinguished road
At the end of the day you need some form of QA process for any form of Mud. It is really noticeable that our original ten year old areas are much lower quality than anything produced since the QA process was put in place.

In fact one of our current projects is the steady upgrade of the older areas, although that is a big job so its taking a while.

Yes, it is the builders responsibility to make all the exits link together and suchlike, but without someone checking it mistakes (both deliberate and accidental) will happen.

And don't forget the temptation to put the next biggest weapon/monster/item on the game in there...although that is less of a problem for some mud styles than others. The problem of builders putting in stuff specifically to use for cheating has already been mentioned.
enigma@zebedee is offline   Reply With Quote