Thread: Storage Modules
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Old 02-13-2004, 12:05 PM   #4
xanes
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The database question comes up a lot.  I think you just can't put all your eggs or data in one basket.  Databases are fast, but RAM is faster.  

RAM is, also, often in short supply as requirements become arbitrarily large.  

As I see it, area data for a MASSIVE game might stand to benefit from a db, because unused (empty of PC) areas could be loaded and unloaded fairly painlessly.  

Another benefit I suppose, is that you could have a persistent connection to the DB for each player, and you could, with a little overhead, sync their player data with them pretty seamlessly.  That'd cut down on reimbursements, I suppose.

Also, the transferrability of data in a DB opens up the doors for all sorts of ideas that +might+ be worth looking at. A mySQL dataset would make a web-based building app not much of a headache....

In short, you just have to do what makes sense on a case by case basis.  Moderation in all things, yes?


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