View Single Post
Old 07-29-2008, 10:36 AM   #51
ionstar
New Member
 
Join Date: Jul 2008
Posts: 4
ionstar is on a distinguished road
Re: Triggers, scripts, and bots

Also... there can be a level of skill involved in the combat systems of some muds, I know in the one I play, your success in fighting some of the harder monsters (with the best rewards, both xp and loot), will depend on several factors, outside the stats/abilities of your char, ie your reflexes, speed in executing and reacting to different tactics both your own and the npcs.

By creating complex scripts to do all these things automatically/instantly, your directly taking out a big chunk of the risk involved, and hence taking an advantage non scripters don't have and largely affecting the ingame balance. Think auto-aimers in counterstrike as an example of this. And it doesn't need to be a PK orientated for this to still apply.

I can think of a ton of other reasons scripts suck, but I suspect they may be fairly unique to the mud I play, and as I haven't really tried very many other muds, my wider knowledge of the different types is rather poor
ionstar is offline   Reply With Quote