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Old 04-12-2007, 12:54 PM   #8
Hymmie
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Join Date: Feb 2007
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Playerkilling on RPI-muds is usually free game as long as it's done in character and for a viable reason. The reason could be anything depending on the individual character, as long as you don't just randomly murder someone without roleplaying it. This essentially means that if you're playing a crazed madman, you'll get away (OOCly) with walking up to a stranger and stabbing them in the face, although you may not like the IC consequences that your character might face.

There are muds that are designed for free-for-all playerkilling, and some that aren't. Muds like Armageddon and Shadows of Isildur obviously need to have it because it wouldn't be 100% realistic without it. The concept of full playerkilling and permanent death adds another aspect to the game that you just can't get if dying means you lose 10% experience or have to spend 20 minutes finding your stuff afterwards.

As for logging the events, I can only speak for ArmageddonMUD which is where I play. It depends a lot on your character - generally, if you're in a lawful clan, the clan imm will probably prefer that you send them a brief explanation if you murder someone. If you're an independent hunter who happens to get into a confrontation in the wilderness and end up killing your opponent, noone expects you to do anything. If the dead character's player files a complaint, the staff will look through the logs themselves and see if it happened in a reasonable manner, and if not, the killer will usually be told why and asked not to do so again. Kill for a good reason and you shouldn't get in any OOC trouble.
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