The only thing I've noticed significantly different between p2p and free games is the complexity of the code. I've tried dozens of free games and have never seen any system nearly as intricately designed as those that charge for playtime.
This doesn't necessarily make for a "better" game. But it does set the pay to plays aside as being uniquely different from free games.
Other than the fact that you have to pay for the p2p's, I'd say the code - game mechanics, combat mechanics, even crafting mechanics - are the only significant differences.
But if your idea of a quality game is hard-core roleplay, you can get that for free without all the fancy doodads and 100 verbs.
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