Are you honestly suggesting that "MUDs generally" place as much emphasis on defecation as they do combat? And you think I have a limited viewpoint about muds!
Wrong. Killing enjoys a fundamental role in any mud which fundamentally concerned with combat - and that covers the majority of muds.
Even many of those muds which don't mechanically support combat are still set in worlds where combat is an integral part of life.
If a feature plays an integral part of your game, unexplained restrictions without in-game explanations will reduce the immersion for many players.
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