Thread: Mass Wars
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Old 05-08-2002, 08:07 PM   #2
Alexander Tau
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Join Date: Apr 2002
Posts: 101
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I have usually created games where War was an essential part of the
mix. Certainly not the exclusive focus, or a constant part of play, but
when they do happen they tend to involve everyone in some way.

Are you thinking of a normal MU* map and battles between groups
with some geography to fight for, or something a little more abstract?

The use of special commands to advance for example lead me to think
that you are thinking more of a constant battlefield that would be rather
different than most MU* designs. Both kinds of idea have potential.

I could see for example a vast map of territories, each territory consists
of some number of rooms and is controlled by a single Faction. A wargame
style Master Control Program would keep NPC troops active and respond
to player or NPC incursions.

You could make this sort of combat almost totally replace the normal
population of monsters and other things to kill.

The big trick would be making the number of areas that can be controled
large enough to keep the game interesting for long periods of time. Dealing
with what happens after someone wins total control is something else that
would have to be considered.


A.T
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