Okay, so if I've understood correctly, it basically works like this:
1) Instead of the spell going off instantly followed by a WAIT_STATE pause, there is a pause first and then afterwards the spell takes effect.
2) If you try to cast a spell while already chanting, it is added to your queue.
I assume different spells take a different amount of time to perform?
What happens if a spell is popped off your queue and the target has gone - it just fizzles?
Can you choose to push a spell to the front of your queue, or does it always go on the end?
Any thoughts about applying the same approach to regular combat, or even non-combat activities? For example I noticed you quaffed a potion while chanting - that might be a good candidate for using the queued system.
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