Re: Developing from scratch
Yesterday I posted a link to Tyche's list of . That's 46 muds that meet that requirements of OSI's Open Source Definition (meaning no restrictions on commercial use), ranging from barebones codebases like the public domain SocketMUD to feature-rich games like CoffeeMUD, with servers available in C, C++, Java, Python, Ruby and various other languages.
As an example, the barebones NakedMUD codebase (written in C and Python) was used as the starting point for , with the owner choosing to do .
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