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Old 01-17-2004, 12:02 PM   #1
Burr
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Join Date: Apr 2002
Posts: 123
Burr is on a distinguished road
Let's say a dragon is terrorizing a town.  Nothing will placate it except sentient flesh, slightly crispy.  And even that only lasts until it gets hungry again.

You could start a quest in such a fashion, in which the goal is to kill the dragon.  But let's be cruel and have the quest fail, except in that the late, noble company has provided the dragon with enough food to last a while.

Is it necessarily a bad thing to have an unwinnable situation?  

The question of who to sacrifice next could have an interesting effect on both politics and friendships.

Of course, there's the possibility that players who are tired of their characters will use this as a means of suicide.  That would cause concern about the problem to lessen, which wouldn't make terribly good IC sense.

Anyway, just wondering if anyone has tried a significant and long-term lose-lose situation, and whether it turned out to be good or bad for RP (and gameplay, I suppose) overall.
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