Well, there's your problem right there.
Most muds are built on existing code bases, and there aren't exactly all that many graphical mud code bases available. Writing a new codebase from scratch is not hard but certainly tedious, and adding a graphical client on top of that adds a whole extra piece of software that you have to develop. So really, it's a lot of work. On top of that you probably find that the people in the MUD community don't care all that much about graphics, and the people in the game development community often don't care much about MUDs, so recruitment is non-trivial.
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