View Single Post
Old 06-19-2009, 06:26 AM   #28
Samson
Member
 
Join Date: Apr 2002
Location: United Socialist States of America
Home MUD: SmaugMuds.org
Home MUD: Arthmoor MUD Hosting
Posts: 249
Samson is on a distinguished road
Re: The amazing robustness of NiMUD 5

Nope. The MUD ran for 4 hours. Then it was told to reboot. The fact that it kept the players' connections intact does not change the fact that your game did in fact perform a full reboot without their knowledge.

Of course, to be fair, if it happens to cater to "grinders" they may not even be aware it works that way. So to them, they see nothing more than a spot of short lag every 4 hours. But you are deceiving yourself and those of us who know how these things work by trying to claim you've had 39 days continuous uptime.

And yeah, other people have pointed out that this isn't a major feat. I had a customer who launched a Merc derivative and had players in and out of the place all the time and it ran for 120 days straight without ever rebooting OR performing a copyover. The only reason it got interrupted was because a kernel security update had been installed and needed a system reboot to bring it up.
Samson is offline