Thread: Color Obsession
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Old 07-10-2006, 02:12 PM   #13
Spoke
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Join Date: Oct 2003
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The answer I have is twofold.

On one side, I dislike MUDs where you are shown multiple colors per line or text block. This applies to descriptions, prompts, MOB emotes/words etc. I find it irritating because I have to concentrate longer on every specific line to read them, and after a while it ends up tiring me much faster (and I consider myself almost tireless when it comes to play the MUD I like).

On the other side, when you have a big MUD with multiple events happening that are accessible to the characters, then I like to have a way to quickly recognize the type of information comming to me by the color codes, so that I do not have to read any part of the message to know what type of event is the one happening.

The way I have seen it implemented in my favorite place is by using at most 2 colors per info line. All channels and info's are customizable both in color scheme and activity (can turn them off). Two colors allows for the special information in the line to be highlighted, and the main color code to tell you the type of information being talked about.

Another thing I hate and that will make me delete is when players colored prompts or channel emotes are allowed or forced uppon everybody, makes every line a pain to read and the problem usually is that the more "freedom" given to the players to configure what will be seen over channels, the more annoying it gets. A plus in the game I like is that a) pretitles are not colored (cannot be), b) you can choose not to see pretitles at all and c) you can recognize and filter out emotes from regular channel use easilly (with a couple of simple client sided triggers).

Just my $2.4/100 (or 2 US cents)
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