No, I'm afraid you've not explained it at all.
Actually that's exactly what you've done - for example:
"A game has a much more cohesive atmosphere to it if everyone's look and feel are the same. Color is a big part of that."
And:
"color and prompt (again, I'm talking about the hp/spell point/stamina-type prompt) should be made uniform so that the interface is the same for all users."
And:
"The same should go for warnings (red, that is an international standard, by the way - there's no reason it should be changed)."
Etc.
Are you suggesting that a mud should specifically aim to appeal to a smaller audience so that it doesn't attract too many players?
You claimed that the mud owner could control what people see. Treestump disproved your claim by citing an example from his own mud. I'm not really sure how that is "argumentative"...
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