Re: Triggers, scripts, and bots
Completely understand on botting/scripting. Curious to hear the rationale behind limiting speedwalks though, which are effectively just aliases.
Not saying it's wrong, but I think it's the first time I've heard of a mud trying to prevent speedwalk aliases. What value does it add to the game / player experience requiring them to type the commands? (Or more realistically, build their speedwalks with a slight random pause between moves).
The only one I could think of off-hand is trying to "encourage" players to read room descs. But you can't force someone to read something, all you can really do is force them to ignore it more slowly.
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