It's pretty clear to anyone who has worked on both that there's no fundamental difference between a text MUD and a graphical MUD (or MMORPG or whatever you want to call it), but some still insist that there is some sort of glaring chasm between the two.
Raph Koster (LegendMUD, Ultima Online, Star Wars: Galaxies) posted an article on his blog recently breaking down why they are the same thing. World of Warcraft is as much a MUD as Diku Derivative #109.
--matt
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