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Old 06-28-2002, 04:18 AM   #15
Alexander Tau
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Join Date: Apr 2002
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I think the subject under discussion is really games that are attempting to be less than full RP.

The way to make a game a real RP one is well known, require background material on characters, and provide a consistant setting for them to play in. The questions suggested in a previous post are a good way to set up a basic background.

Frankly games that do try to appeal to both RP and H&S at the same time are always going to have certain problems. There cannot be any IC standards that matter because not everyone is required to follow them. And serious RP players cannot play in a world where the very things they care about mean zip to other players. They are playing characters, the others are just being players pushing some electronic numbers around in a fun fashion.

In a full RP game the acceptable actions, Laws and other things have to be clearly stated, otherwise the necessary cooperation cannot exist. When this is done I do believe that code to enforce these rules can be quite fair and logical. If murder is a crime inside the City Walls then having NPC police to capture the offender is reasonable, if there is some chance of escape, 100% certain captures are not acceptable.

Lets not forget one thing, there is another class of players that sort of muddy the waters of what we are talking about. People who have a total disregard for the Rules of the game itself or who play for the enjoyment they get from annoying others. These days they are usually called Griefers, but whatever name you use they will present all sorts of arguements if the Laws make it possible to do so. When it gets personal, someone is out of line and the Staff needs to step in.


A.T
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