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Old 10-29-2003, 08:23 PM   #2
Spazmatic
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Join Date: Mar 2003
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There is a huge variety of choices. You should be a bit more specific about what you want from it (and yes, limitations as well... they exist).

For example:
Coordinate system or room system, or something else altogether? This isn't a small decision.
Turn-based? Action points? Timer-based? Unlimited spammage? Something else?
High lethality? Low lethality?
Defense oriented? Offense oriented?
Damage oriented? Agility/parry oriented? Armor oriented?

Etc... But, seriously, there are certainly ways to implement new, strategic combat systems. However, you face problems with people learning it, often insanely high CPU usage, often extreme effort both to code it initially, and to design equipment to support it (after all, a really strategic system needs complex properties for all materials), etc...
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