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Old 08-28-2003, 06:47 PM   #5
Valg
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Join Date: Apr 2002
Home MUD: Carrion Fields
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attract skilled coders (as opposed to your standard coder volunteer in a small mud),

Wouldn't your post have the same meaning without the parenthetical insult tossed in?

To the original poster, I think it depends on your goals. If you want to work off an existing framework (e.g. a stock codebase, non-commercial), I think you can develop the areas enough to show people that you're capable of running the project. From there, you need to find a skilled coder with some free time to help the features keep up with your plan. We've had Implementors who never touched code, and it worked out well for us- there's other major roles to contribute as far as building, administrating, and generating ideas.

This might also be easier if you're shooting for an environment that's more about roleplay and less about quantitative aspects like combat. Good storytelling doesn't require as much code expertise (you need a versatile communications interface, but less as far as objects, etc.).

If your goal is to develop a unique codebase eventually, the sooner you have a senior coder on board, however, the better.
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