Thread: Innovative MU*
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Old 08-05-2002, 02:12 PM   #7
Xanous
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Join Date: Apr 2002
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You could call FourLands an inovative mud, they have many features which I've never seen anywhere. Their feature list is about 10 pages in length and takes like half an hour to read.

A few of the more interesting ones:
-Player driven clan system. Every pc starts off as the leader of their own personal clan, and can recruit other pcs and hire npcs and buy houses and clan halls, all without direct staff intervention.
-Some kind of socket code where another mud, Southlands, exists in the same world. Southlands is run by a completely different administration, has it's own port and it's own players, but it's possible to travel from the 'fourlands' area to the 'southlands' area and vice versa.
-Every room has coordinates, so the amount of stamina it takes to move depends on how far it is from one room to the next. It also allows certain magic spells to effect areas, like a powerful light spell might illiminate several hundred rooms.
-Smart npcs who can loot dead players and mobs that they come across or kill, and can arm themselves with the best equipment they find. They can become quite formitable if they come across powerful items.
-A crafting system that's broad enough that just about every item that a player needs can be crafted by other players from raw materials. Some players can restring objects they craft.
-A skill system where any player can learn and practice any non-magical skill, but you have a much easier time learning skills that are part of your class. A ranger has a much easier time with archery than a merchant does, but if a merchant tries enough he might get farily good with it.

Anyways, the list goes on and on. They keep a list of features on their webpage somewhere for those who want the whole thing.
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