Thread: Ganking MMO*s
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Old 08-07-2007, 03:32 PM   #17
the_logos
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Join Date: Sep 2002
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Re: Ganking MMO*s

Nobody's trying to "drag" anyone back to text MUDs. We're trying to attract new people to them, of which there can be no argument that it's possible since we have hundreds of players for whom our text MUDs are their first.

The question is how to make the process efficient enough to be worthwhile.

That is completely a matter of opinion. I, for instance, have never been as immersed in a graphical game as in a text MUD.

Why are you defining immerison as 'geographical awareness'? It's an odd and very limited way of understanding immersion, what it is, and why players feel immersed.

That's not really the reason why.

First, you need to understand the nature of a niche. RP Enforcement, for instance, has nothing to do with whether something has graphics or not. There have been RP enforced graphical MUDs (or MMOs if you prefer) and there have been RP enforced text MUDs. The reason the big guys don't do it is because very few players are interested in that. What that means is that for some players, the big guys are fundamentally incapable of meeting their needs. There are any number of game systems that are simply never going to be implemented by games with huge budgets because the systems don't appeal to a wide-enough variety of players.

So...don't make a text MUD that's oriented on DIKU-style bashing since that's what all the big boys do. Why compete directly with them?

It's not designed to do all sorts of things. It's designed, in fact, to do a VERY limited range of things.

--matt
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