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Old 03-15-2008, 03:29 PM   #45
prof1515
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Re: RPEI, The New RP Standard

The quote from me that you cite is not a put down of H&S. It's a factual statement that MUDs which are attempting to create RP-centric code are not aiming for the same type of features and policies that H&S MUDs employ.

They are less if the focus of debate is role-play alone. While you might find good RP on a H&S, you won't find consistent RP because unless everyone is required to RP, the guy you run into in the village may meet your emotes by spelling up and leveling every mob in sight, then marching on without so much as a nod to find the next zone and wipe out everything in it.

Likewise, an RPI is less if the focus of the discussion is mob-killing for experience points. Setting aside the lack of experience points in RPI code, they have RP-centric policies which do not support going around killing everything in sight. Hence, RPIs along with other RP* MUDs would constitute "less" in terms of comparison with H&S games.

RPI was very accurate as it referred to three games. Those three games were all designed in terms of code and policy around role-play. In other words they were role-play centric or role-play intensive. Other MUDs may be centered on role-play in policy but their code still retains the design originally intended for slicing through everything in sight to advance in skill use. Their code is not role-play centric but their policy is. They're Role-Play Enforced.

The term RPI was created to describe three different games utilizing two different code developments yet which shared a large number of similarities not shared with any other games at the time. The term RPEI is an abbreviation for a mish-mash of words chosen as propaganda by a single MUD. There is a distinction. One provides a means of identifying a group of MUDs sharing like features. The other is a term for a single MUD, redundant as that game already has a term to describe the exact feature set of that particular game. The term is the name "New Worlds".

Jason
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