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Coordinate AND Room Based Codebase?
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08-22-2006, 03:03 AM
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KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
You mean the world is layed out like a grid, with a room at every x/y/z position? That's how the majority of wilderness/overland systems work - there are very few which use true roomless coordinates.
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