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Old 04-20-2013, 08:24 AM   #45
Butler
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Join Date: Apr 2013
Location: Scotland
Home MUD: Aardwolf
Posts: 14
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Re: Do MUDs need to be "brought into the 21st century"

Just found this. If you could do something like that for a download client/web client, with maybe a tiny amount of ability to custamise the character (say have 3 skin tones/give him a shirt :P) on top as an option, with a basic animation scheme (1 magic animation, 1 melee animation, 1 dieing animation and 1 block animation) then this would be a perfect way to gain new players, especially if you add incentives like i said on my previous post.

I think Plazmi's got one of the best foundations for this method of gaining new players. If you combined that with maybe the God Wars II plugins for MUSHclient, then you'd have a very good system to introduce new players to MUDs.
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