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Advanced Building - Area Development
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08-29-2004, 09:33 PM
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Rundvelt
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Join Date: Oct 2003
Posts: 37
Well, I define "Descide good or evil" as a genral statement for the "styling" of the rooms. For example.
I might be building an area focusing on an empire. Depending on good and evil aspects to room descs, it depermines the feel of my area.
Rundvelt
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