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Old 06-13-2008, 12:06 PM   #6
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Re: Adding New Features to Games

Not sure that would be any worse than GMing an RP area in Second Life. Seriously, they ban use of badly scripted weapons, only allow those compatible with "their" combat system, which includes things like restrictions on how many bullets they can fire and how much damage they do, and don't allow certain classes of shields and other "tricks", due to script overhead, more than anything else. Everything else goes, since it doesn't directly effect the combat elements that are used. The only real requirement being that you RP to the theme of the area.

The only real issue with a mud is that its "way" bigger, you probably have more than 40-50 people average in it at a time, the theme is "way" more strict, and there is no direct "visual" means to detect of the weapon in question is simply wrong for the area. I.e., you have to be in the same room to see it and what it does, where in SL you can be the equivalent of 10 rooms away, see something really odd, and go, "Wait, that doesn't look right..."

Wonder though. Since everything in muds, usually, get fed through a sort of command buffer, couldn't someone make a mud with a kind of watchdog system, where all effects, commands and results, etc. get funneled both to the rooms they happen in, and a sort of "security" account? That way a person could "watch" things happening in any place where large numbers of people are congregating, without "going there" and missing something some place else. Someone uses some user made item that does 10,000 points of damage and instant kills, that could throw a warning up through such a system, along with where the person using it was, etc.

Servers, unless your running it on something *ancient* should be able to handle something like that in this day and age, and from there, one of the "watchers" could pop into the normal mud traffic and have a direct chat with the offender.

Anyway, just speculating on how you could get the same, or better, sense of "overview" of what is really going on in a world than a full 3D system could provide, so you could keep track of items a player made.
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