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Old 02-13-2006, 02:24 PM   #377
Valg
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Join Date: Apr 2002
Home MUD: Carrion Fields
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I don't see the problem if a game is marked "optional fees may alter gameplay" if optional fees alter gameplay.

If donating to the game means more Quest Points, and Quest Points get you more access to all of this , and that equipment "is very powerful and often contains special powers such as permanent haste or sanctuary.", then yes, Aardwolf is a pay-for-perks game.  Doubly so because you can trade those Quest Points for , which can get you a small pile of additional benefits other than equipment.

It may not have devolved into the wallet-slap-fight that some other games have, but they still generate income by the same principle- putting a price on gameplay perks.

Can anyone confirm if Aardwolf still does this?  If it's old news, it's not worth discussing further.
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