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Old 09-28-2003, 01:58 PM   #21
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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This is exactly what I'm talking about. All of those examples are color used as a separator, not as information itself. What do you care if players want to see warnings in magenta or green? The point is that the color makes it or the channels stand out from the flow of information around it. What color is actually used in these cases makes no difference to the information communicated to the player. (Incidentally, we already give players the ability to configure the color of every single channel in the game).

Yep, this specific example is why I said that color is used, 99% of the time for separating and highlighting. In the case of terrain maps the color is the information sometimes. We don't let people configure what colors are displayed on terrain maps for this reason.

Authors control content, not presentation. Various editions of an authors book may be published with different text sizes, on different types of paper, in different fonts. It doesn't affect the novels at all if they were published in red instead of black text. It's the same with text muds 99% of the time.

--matt
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