Thread: Autoquests
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Old 01-21-2010, 06:05 PM   #6
KaVir
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Join Date: Apr 2002
Name: Richard
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Re: Autoquests

Both approaches have their pros and cons - but they're not mutually exclusive, so why not have both? Hand-written quests are usually more interesting than generated ones, but players will go through content faster than you can create it, and in my experience generated quests tend to have more replay value.

You could also draw parallels between autoquests and minigames. For example a crafting system based on a minigame could serve much the same purpose as an autoquest system - it provides players with an activity (supported by game mechanics) other than killing mobs.
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