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Old 10-25-2010, 11:02 AM   #10
chaosprime
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Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 199
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Re: Rewarding for Exploring

The system on Lost Souls falls into the same general space as these. You get experience based on how many rooms of an area you've explored; it comes in tiers rather than per-room (so you might get an award at 5%, another at 10%, or the numbers might be different if the area is small enough that you go directly from 4% to 6% or whatever). The 100% tier is worth about 5x as much as the other tiers. Each area configures its overall XP value. You start with your homeland area 100% explored, so you get no XP for wandering around it. There are "exploration points" (and for them).

Some things use the exploration tracking for additional purposes; for example, the Travelers guild has "challenges", dynamically generated tasks + handicaps, one of which is to achieve some amount of exploration. My intention is to eventually make it so that you can do long-range pathfinding through the territory you've explored, though this is going to require making my two-tier A* implementation stop acting funny.
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