One of the earlier posts was asking about code changes you have made around the time this bug started popping up. In my (limited) experience, simple code changes with very subtle problems, like writing a check wrong or passing odd data that causes the computer to hiccough, metaphorically speaking, can cause crash bugs that are more annoying and harder to find than anything else in the world.
So...Have you done any code changes that could have affected mobs being taken out of the game/properly killed? It's a pretty easy thing to do, with almost any code change related to fighting and affects.
-Visko
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