. However what I described is far less predictable than RPS.
But I'm not suggesting no predictable effect. Even the highly simplified example system I posted provides you with a number of ways to try and outwit your opponent. There's certainly an element of chance, but you have ways to turn it to your advantage, through a mixture of second-guessing your opponent and deliberately biding your time.
Only if there is a 'best decision'. Thus my example.
Yes, but I believe the point Davairus was making is that introducing multiple targets dramatically increases the complexity required for a script.
As I've said before, from a theoretical point of view anything could eventually be scripted (even the creation of a mud). But from a practical point of view, many things simply cannot be done, or are not feasible, and the advantages gained from what is possible can potentially be minimal.
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