Thread: possession
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Old 07-18-2002, 12:04 AM   #5
Burr
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Join Date: Apr 2002
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Yes, checks would have to be placed on it.

The time limit I mentioned would keep a person from doing someone too much revenge, thus keeping the fun in it. Put a short enough time limit on it, and it becomes much like the last stroke of a dying man. You could increase or decrease the time limit to find the best length of time to suit it. (And you could make it vary depending on the character class. For instance, necromancers could have a longer time limit than warriors.)

The time limit also keeps the infinite loop scenario from happening. Yes, you could switch and switch and switch again; but the time limit is based ICly on strength, obviously you wouldn't get miraculously stronger each time you leave a body. Rather, when you enter a new body, the time limit would pick up again from where it left off. And because of the time it takes to enter a new body in the first place, as well as get used to the new abilities, if any are applicable, it simply wouldn't be efficient for a person to switch and switch and switch.

Finally, once a body is dead, the body is dead. You obviously can't take possession of an already dead body, else you would have just reentered your own. For this reason, possession does not enable cheating. Anyone stupid enough to take possession of their friend's body, will likely have killed them both instead of just themselves, since their friend is likely much more skilled at using his own body than the ghost is. And thus, not only would they gain nothing, they would likely lose a friend.

Of course, it does allow IC cheating, in that the unscrupulous ally could take possession of their friend and use their friend's life to finish the mob, hiding whatever loot there is for themselves. But there is nothing undesireable about IC cheating. The friend could always go to the local law enforcement and accuse their ally of being a treacherous necromancer, or worse.
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