You don't have to support all of the features with raw telnet - and there's good reason not to, if you want to encourage people to use your client.
But actively blocking many players' favourite clients, and forcing people to download your client in order to play, will take away one of the biggest drawing factors of muds; accessability.
You won't be able to stop people creating their own clients - if your game is worth playing, they'll find ways around your security measures. All you'll do is discourage people from trying your mud in the first place.
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