Thread: Online MUDS
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Old 03-31-2005, 08:17 AM   #3
Lanthum
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I agree with Vopisk - I think it would actually save you time in the long run to code your own. But, since I am doing this as well (and not even with a graphical game), I know how much time this takes. I think it would allow you to do what you truly want with your game if you code everything. But you will need to learn EVERYTHING to code your own mud. Unless of coarse you put a team together to code it. That's something I wish I had done was put together a team to code the game. Hmm ... maybe I still should.

Also - how can you have the movement and mapping systems done already when you don't know what code you are going to be using? Shouldn't you design those AFTER you have your codebase chosen?
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