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Old 08-15-2010, 06:14 AM   #62
noodles
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Join Date: Nov 2002
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Re: Developing from scratch

You can make a MUD by simply opening a socket, and writing a handler for whatever comes in on it. I wonder if most scratch developers go wrong by not having a clear idea of the game they want to make and remembering that the game should come first. It is easy to get lost and start work on telnet negotiation, database backends and other forms of technical masturbation.

What forms of experience do you see yourself lacking, that you have to resort to reading general programming articles for the lack of MUD related ones?
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