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Old 08-16-2010, 12:34 PM   #73
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
Posts: 174
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Re: Developing from scratch

The original statement was not that I (or anybody else) could recreate any given game, its rules, and its content, in a very short time. Thus the 'not all games are equal' stuff is a strawman argument. It was about recreating the code equivalent to a typical Diku mud. And if you take a codebase like Merc you can quickly see that most of it is simply not necessary if you use a higher level language to implement the same commands and features. And once you've done that, you have a code base that is far quicker to add new features to than if you stick with one in C where you have to treat strings as arrays and handle all your data structures yourself.

Last edited by Kylotan : 08-16-2010 at 02:07 PM.
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