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Old 05-02-2013, 11:15 AM   #1
plamzi
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Join Date: Nov 2009
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ForgottenMUD GUI

This deserves a separate thread.

I see a lot of progress here. Some feedback (in case you want any :

Regarding the new inventory elements:

* The first thing that strikes me is that the carried inventory is limited to 35 slots. Is that a game mechanic limit or a GUI display limit? Also, is there a benefit to not seeing potions as stacked together with a number in the corner? Is there an option to stack them? If so, it should probably be default.

* Assuming the items in the diamond-shaped block are worn, it would be nice to have a very faint silhouette of a person in the background to get the point across immediately.

* I think most people would want to have the inventory in its own panel. Consider adding it as a tab of the NPC/PC panel.

* It would be very neat if hovering on an item tells you some of its most important stats as well.

* It would also be neat if the inventory is coupled with a way to see your stats. That way people can try on different items and see how their character's stats change.

Some general suggestions:

* An option to turn off room descriptions that will turn them into tooltips when one hovers on the room pic.

* Less busy, fainter, higher-res background. Maybe something like .

* Thinner frames, some of them rounded, if possible.

* Better and smaller game logo.
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