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Old 01-10-2006, 05:56 PM   #2
Slanted
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Join Date: Oct 2002
Posts: 29
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It seems I must lower my standards, yet again (why do I feel like Gary Oldman all of a sudden?).

First off, let me say that I really do appreciate the PM's with suggestions for muds that don't exactly fit the criteria. They were all very tasteful and up front with the features their muds have to offer.

Now then, Let me succinctly ask for the following, which should be a bit easier to accomplish:

-A game with a crafting system that does not involve repetitive actions for skill increase.

Repetition is really what I am trying to avoid here. I can't think of a single mud that doesn't build it's entire advancement system on repeating the same actions over and over again. This is specially true for crafts, which don't even carry the illusion of risk for the most part.

Anyway, see what you can offer me.
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