Re: How do MUDs recruit new players in 2021?
This is in general a big problem.
Back in 1990s, there was, I believe, more interest in text-based MUDs. Technology changes too.
People get older too - I simply could not afford the time investment anymore. Or worded differently
I have gotten too old. That was not the only reason why I retired; I got tired of any random
Average Joe put in charge of the game, when the old admin team fatigued.
But to answer your question, I think you need to cater to younger players as well as to older
players. Focus on distinguishing features what you think may be interesting for them - and
talk about that regularly. Say, every two weeks or so, make a weekend summary or something
like that.
Other players are hugely important; while in general quantity beats quality, having "quality"
players is extremely important - at the least for roleplay MUDs. Without them you have a
game skeleton.
First impression is also important. I tend to skip all tutorials and just want to play and figure
out things as I go. Back when I used to play that is.
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