View Single Post
Old 05-02-2002, 07:46 PM   #25
Alexander Tau
Member
 
Join Date: Apr 2002
Posts: 101
Alexander Tau is on a distinguished road
The purpose for the Game Directors Guild has been well
described by some of our members already, so I will not go
into those points.

But to the things about me personally.

Did it ever occur to some of you that anyone can get a web page on
places like Geocities? For me it has been a personal site for many
years. I was in fact the first Community Leader for the Reseach
Triangle where it is located.

So if that is the basis of your deductions about the truth of my
background it is rather lacking. The only things on my personal
Site are a couple of documents. The first actual GDG site is hosted
on a private Domain loaned to us by one of our members.

I started to program in 1973 on an army base in West Germany.
Recorded my first program on paper tape via a TTY teletype terminal
attached to a mainframe with 16K of memory for 5 terminals.

The first time I was ever paid for a programming job I was 16 and it
was for the Civil Defense office of a small town. When the BBSs came
along I got involved, created game addons, moderated Echos, and
eventually got involved with a game called Ultimate Universe. Trade
Wars was king, UU was complex.

I made it a hit when I took over as manager of the small shareware project
created by Garth Bigalow, brilliant guy. In a few years he had sold some 500
registrations, in 6 months we sold thousands.

Along the way I won an Art Contest for another game called Land of
evistation and participated in it's development for a few years.

During the time of BBSs, where calling Long Distance was a daily event.
I created a group called (-) Zone Central. Using BBSs in 4 states, we took
simple games and added an RP story on top that involved everyone.
Primative, but fun. Many BBSs were single line affairs, so time shareing
was an art.

Then the move to the InterNet, Muds, and all things online in this new way.
Along the way I fronted a couple of rock bands, and had a few other adventures.

There are other things, money I have made, projects I have released, articles
published in game newsletters, Sites and zines.

But enough of that.

A revolution can sometimes be a single step.

I think NWN is taking a couple, regardless of personal views, AD&D is the
most known RPG, the mother of them all, and that is going to get a lot of
attention. Will NWN be stable enough to be 24/7, guess we will see, but it
is a design goal, so I have faith that any problems will work out.

If it works well enough, more will follow. It is not the holy grail, but it is
something special.


A.T
(-)
Alexander Tau is offline   Reply With Quote