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Old 08-15-2010, 07:42 AM   #65
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Developing from scratch

A fair point. For someone who wants to create a fully playable game from scratch I would generally assume a certain degree of technical skill, and be more inclined to recommend books such as Richard Bartle's , or Raph Koster's .

I think it's very difficult to clearly define something as "gameplay related". The vast majority of features will have some impact on gameplay - even the socket code can impact gameplay in some situations, and the pure content (such as monsters and quests) will always be restricted by the underlying mechanics.
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